Allo, Allo ! – Real Amiga 1200

Good Moaning, listen very carefully; I shall say this only once.

The latest in my series of terrible UK TV shows that strangely got made into Amiga games is Allo,Allo !

So to quote Officer CrabtreeI was pissing by the door, when I heard two shats. You are holding in your hand a smoking goon; you are clearly the guilty potty.’

Thank you, and good night 🙂

6 thoughts on “Allo, Allo ! – Real Amiga 1200

  • January 6, 2017 at 10:13 pm

    I can say that you have a done a great job here to share this with us. You have done it after some research and hence no doubt at all that it's going to help us all.You covered every angle. Good one, and keep it going. I have some good work experience with a essay writing service and my words are clearly based on what I felt through such processes in the past.

  • January 9, 2017 at 4:07 am

    I've worked hard to forget this show and game. Now you've gone and brought it all flooding back! Did you find anything else at the bottom of the barrel? 😉

  • January 9, 2017 at 7:01 am

    My next 'gem' is Mr Blobby !!
    I am connected to the developer in a dev group and he has kindly agreed to answer some questions on it, so as soon as I get his responses I will publish 🙂

  • January 10, 2017 at 4:15 am

    That could be an awkward conversation. So, you know that awful game you worked on … ? 😀

    The problem I face asking about the duffers is that people would rather not discuss them so you hit a brick wall research-wise.

    Still, there are all kinds of reasons games turn out the way they do, and they don't all revolve around the coder. Should be interesting to get his insight anyway.

  • January 13, 2017 at 3:09 pm

    @dreamkatcha – it's all about how you approach them 🙂 , I got a few lined up all via the fact we share development tips once in a while. I also promise no more than five questions, they have had far to many people ask for a 15 minute interview that has taken hours.

  • January 15, 2017 at 4:06 pm

    True, you can usually find something interesting or positive to focus on with most games, whether it revolves around the team who made it, the back story, ideas that never came to pass, and so on. You never know until you ask.

    Yeah, I've made the mistake of overloading people with too many questions before, and regretted it. I thought they'd appreciate how enthusiastic about their work I am, and got a bit carried away without factoring in how busy they are. Being selective is definitely the way to go.

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