Episode 75 – Fiendish Freddy’s Big Top O’ Fun

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2 thoughts on “Episode 75 – Fiendish Freddy’s Big Top O’ Fun

  • December 31, 2016 at 7:12 am

    This game must have been buried in one of my memory's black holes because I haven't thought about it in years. Thanks for the refresher – I'm looking forward to checking it out again on the Amigos Plays episode.

    Just to clear up a bit of confusion re: Trap 'Em. Team 17 started out as a PD/shareware distribution library called 17-bit Software. They weren't involved with making the game, only selling it back in 1995. It was featured in a few Amiga mags along with a positive review and instructions to get in touch with 17-bit if you wanted to get a copy (although other distributors stocked it too). They were one of the main contenders in the PD market so you could get pretty much everything through them.

    One of the play testers appears to have gone on to become a sort of off-beat, alternative artist. He would have featured in the article only he didn't respond to my email. I couldn't track down the programmer himself because his name is so common.

    One big factor which explains why demos were often far superior to games in the presentation department is that they didn't have the resource overhead of the game engine to contend with. Every last ounce of the computer's horsepower could be channelled into the visuals and audio so they really pushed the hardware to its full capacity. On the gaming side of the equation everything revolved around compromise.

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