7 thoughts on “Amigos Podcast Episode 35 – Body Blows & Turbo Silver/Imagine

  • March 16, 2016 at 4:16 am

    Great show. I did not have body blows, but remember ray tracing on the Amiga. I had a 500 and Imagine before I went to 486 systems. That was the super graphics program at the time. Really amazing. I don't remember it being super quick. I had scenes that took a day or more to render. I could be confusing POVRay speed with Imagine speed. I remember putting a scene together in the afternoon, going to sleep and then going to school the next day and it still wasn't finished rendering when I got home. The metal and glass rendering was definitely impressive on Imagine. POVRay was a ray tracer but there was no front end. You had to write a script similar to a batch file to describe the parameters of each object including the camera, light source, etc.

  • March 16, 2016 at 6:20 am

    I imagine some more complex scenes could take longer to render, especially if your 500 wasn't maxed out with RAM. Even worse I imagine (no pun intended) would be if you started a render, went to bed, got up, went to school, got home, and found your system had crashed sometime during the process :/

  • March 16, 2016 at 10:51 am

    If the scene objects were expected to pass light through them (refract), or reflect light, rendering time increased exponentially.

    And yes, I witnessed plenty of system crashes while waiting for complex images to render, then having to restart them again.

  • March 18, 2016 at 10:41 pm

    I don't remember a lot of Amiga crashes. Nostalgic memory I suppose. Or maybe it's like golf, you only remember the good shots.
    My only add on was a second floppy. Memory and hard drives weren't something I could spend money on. I did start to build a ROM switching board but never finished it.

  • March 25, 2016 at 11:18 am

    One of the big reasons I got into Amiga was seeing Turbo Silver at AmiExpo in Manhattan. Impulse was showing it. Of course, I got a 500 which unexpanded was very low powered for rendering. I also ended up using my old monitor with it through a composite adapter until I could afford an Amiga monitor when I finally upgraded to a 2000.

    The unexpanded 2000 didn't have extra power but it also had a hard drive which made saving easier and had the promise of more power since accelerators and ram was easier to get for it. So then I sold the 500 to get a 2620 Accelerator which kicked my Turbo Silver then Imagine into high gear, or what felt at the time like high gear. First two non game applications I got for Amiga were Turbo Silver and Distant Suns, which was an astronomy program. Kept up with both of those through the upgrades to Imagine and all the revisions of that and Distant Suns, then also Vista Pro was added to my list of favorite non game Amiga software. Even bought a Mimetics Framebuffer so I could show the rendered images from Imagine and Vista in more colors than the 2000 was capable of. I was a bit of an Impulse junky buying a lot of what they ended up producing. They released a Hypercard compatible program which I think was called Foundation (not to be confused with the later Settlers type game with the same name) and the VoRecOne voice recognition system for the Amiga.

    Nowadays 3D is no big deal with a lot able to even be done in lower quality in real time. Back then even a low quality preview might be hours depending on the complexity of the scene. Now, you made one mistake and the light was off, hour of rendering and all you see is dark. Make your change and render again, and again and again.

    Bought a Sega Genesis just so I could still play video games while my 2000 rendered and attended our Users Groups Graphics SIG meetings back then to swap ideas and tips and to see what other people in the group were doing with their 'Creative Edge'.

    Great to hear from someone else who was as into Turbo Silver / Imagine as I was.

    Guru Anthony

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