2 thoughts on “I saw a flash, then a sparkle from a moonstone

  • February 26, 2016 at 10:13 am

    It's funny what you said about the casual way the beheadings are dished out in this game…that sums it up perfectly. I had the exact same thought..unlike Mortal Kombat, which culminates with dim lights and a fanfare for the death, Moonstone lets the death happen with a "this is the nature of things" atmosphere..I found it far more disconcerting.

    • May 18, 2017 at 8:51 pm

      I completely agree with both of you on this topic, Mortal Kombat’s shocking but gratuitous celebration of death almost feels like a way to laugh away our fear of the phenomenon while Moonstone’s depiction of it feels like an acknowledgment that it is always only one misstep away from us (and in the game, this is literally true).
      I think the sober and simplistic music also does serve this purpose quite well, as well as does the way the passing of the days is illustrated through night time screens. I was a young adult when I played Moonstone for the first time so I was not that impressionable anymore but these night time hints accompanied by these low bass sounds made a lasting impression on me.
      Over the years I have kept wondering why this interesting light but very entertaining mix of genres did no eventually spawn a genre of its own and I must admit to not have an answer yet. I would love to know if the game mechanics can be transposed to modern gaming media.

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