6 thoughts on “Played ’til my fingers bled, it was the summer of ’92

  • February 27, 2016 at 8:42 am

    Are you sure you're not moonlighting at Retro Gamer? 🙂 Just one clarification-the Orville boss in the SNES version is still present, just without his "special attack."

    I thought it was very strange that the Amiga version did not include the room names. I've always thought that was a very British design element, a la Manic Miner, Crystal Kingdom Dizzy, etc. and was surprised it was left out of the Amiga version.

  • February 27, 2016 at 3:15 pm

    Thanks both of you, glad you approve. I can't get enough of this game so it was a labour of love. 🙂

    Thanks for putting me straight re: the bird boss. I must have got my wires crossed somehow, though I've fixed that now.

    Absolutely, you'd think the reverse would be the case with the room names. I think this tendency originally – possibly, maybe – sprung from having to reduce the size of the play area due to technical limitations, a bodge especially apparent in Spectrum games. There was then the rush to plug the gap with overbearing HUDs brimming with useful (or not) information.

    The one in Shadow Warriors on the Speccy (also an Ocean game) is particularly ridiculous. If an article pulling together the craziest examples isn't already out there, that would be a fun exercise.

  • February 27, 2016 at 9:19 pm

    That sounds like a great idea for a future article…if only someone would write it! 😉

  • February 28, 2016 at 4:25 pm

    I've found a few so far, but nothing really bizarre like on the Speccy. I might be able to find enough to do a top 10 if I keep searching. It's not a subject that anyone seems to be discussing so it's needle in a haystack stuff.

    In the meantime, Robocod!

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