Amigo Scour issue 2 out now!

Issue 1 sold out overnight, the stats are in, I’ve fudged the figures and Amigo Scour is unofficially the best selling fake Amiga magazine on the planet! With celebrity endorsements flooding in from around the globe, how could I possibly deny you a second issue?

CU Amiga issue 17 (July 1991)

 

CU Amiga issue 26 (April 1992)

My sense of nostalgia for retro gaming didn’t kick in until many years after I’d left behind the Amiga in favour of ‘progress’ and a boring beige box. Which is why it struck me as odd to see people talking about the ‘good old days’ in 25 year old copies of Amiga Format and CU Amiga. The grass was as green back then as it ever would be, we didn’t need to look over the fence at anyone else’s lawn.

Yet here were these people who’d followed a similar path to myself, growing up with the Speccy or C64, grappling with the frustration of their limitations, before being enticed away by the intoxicating allure of the Amiga revolution.

This was no more than a scant 5 years on from the acoustic blips and blops, and unwieldy blocktastic pixels that defined the 8-bit systems. Could it be that technology advanced so swiftly during that era that dewy-eyed reminiscence was already warranted by that stage?

Perhaps it’s a reflection of natural relativity. Timewarping back through 5 years in the lifespan of a 17 year old is always going to seem like a weightier prospect than it would for say a 40, 50 or 60 year old harking back to the distant days of their youth. So many firsts delineate that coming-of-age time that it will seem like an apocryphal, epic journey of discovery, one that our rationalising minds aim to account for by stamping it with grandiose terms like ‘epoch’ or ‘aeon’.

Of course this logic flies right out the window when you factor in that not everyone reading these magazines in the early ’90s was a kid. The ones that combined games with coverage of productivity pursuits in particular attracted a diverse readership in terms of age, if not gender so much.

 

Whatever the explanation, the Amiga catered for our rose-tinted needs back then, much as the contemporary PC does today.

The PD circuit had our emulation bases covered with regards to transforming 16-bit machines into temporary 8-bit ones. You could even order large collections of dubiously legal classic games by responding to the ads in the back of computer magazines… while the journalists preached the sanctity of their zero tolerance stance on piracy just overleaf.

Amiga Format issue 71 (May 1995)

It should come as no surprise to learn that this really took off with the advent of CD technology; who could refuse an offer of the entire back catalogue of Spectrum or C64 games on a single frisbee?

Fairly regularly you’d see reader’s letters requesting advice on emulating the computers of yesteryear, or ruminating on the regrettable, current innovation drought.

Rose-Tinted Spec Pt 2

“I have an A1200 and I would like to know if anyone can supply me with a Spectrum 128K+2 emulator.

While I was at a friend’s house, I noticed his old Spectrum poking out from under the bed. We set it up and had a go on some of the games. Because of this I had a nostalgia attack and I want to play some of the old classics (in particular Target Renegade and Chase HQ) on my A1200. Do you know where I could find an emulator?”

Ben Carter, Old Lynn Road, Norfolk

There are a few PD ZX Spectrum emulators. Check out the ads in this issue for details (try the United PD one), and you can fulfill your nostalgic fantasies.

Amiga Format issue 70 (April 1995)

Others would mourn the loss of the bedroom coder, and bemoan the new corporate direction that had befallen the games industry.

While the big name developers focused on all that was new and shiny, some lower profile teams took the opportunity to jump on the retro revival bandwagon, pumping out clones of classic IPs for a bargain basement price tag.

In a world where things that we’d rather were held static in carbonite forever more are constantly in a state of flux, it’s quite reassuring in a way to know that being firmly rooted in the past is nothing new, and despite the ancient joke, nostalgia is exactly what it used to be.

 

CU Amiga issue 45 (November 1993)

Based on the 1994 movie starring Alec Baldwin, which was in turn based on a series of pulp fiction novels from the 1930s, The Shadow – developed by Ocean – was originally destined for an Amiga release set to coincide with the box office event.

The second-rate superhero franchise movie tanked, so with little optimism that the game would fare any better, the project was quashed despite being 95% complete.

While a beta version of the Amiga data has yet to surface, the incomplete SNES ROM has been doing the rounds online for a number of years now. You can even buy the game on a physical repro cartridge, delivered in an authentic looking cardboard sleeve, though I wouldn’t go out of your way to do so. These are usually original, re-purposed Madden or FIFA games that most people wouldn’t deem worthy of use as a doorstop, but we’re also now starting to see some dealers selling ‘burnt’ ROMs on brand new carts to avoid sacrificing vintage hardware.

The Shadow is a side scrolling beat-em-up in the mould of Batman Returns, and is unsurprisingly a bit glitchy given that it was never finished. One adversary in particular appears on screen as a flickery mess of corrupt pixels, though can still be kicked into touch along with his more ‘wholesome’ buddies. Not much to write home about really so don’t feel too deprived.

 

CU Amiga issue 37 (March 1993)

From a game that wasn’t to a coin-op conversion that (only kind of) was. Gremlin’s definitely-not-an-ant ninja platformer, Zool, was revamped and extended for an arcade release, previews appeared in the magazines, and a prototype was even aired on Bad Influence (skip to the seventh minute and try not to snigger at Andy Crane’s bizarre overacting).

Nevertheless, the cabinets failed to hit the arcades, and judging by the PCB wish lists online, few people seem to have shed more than a tear or two over the loss.

 

CU Amiga 50 (April 1994)

We never got to savour Harvey Keitel (or Mr White) channelling Dr Maybe for Pond’s third and final outing, and if you try to ascertain exactly why, you’ll find that the trail quickly runs cold. Glancing over his IMDb profile it appears that he follows a strict ‘no game’ policy so Millennium were really barking up the wrong blood-soaked abandoned warehouse here.

 

 

 

 

 

CU Amiga issue 34 (December 1992)

Proof that if you’re determined enough to find threats and offence lurking around every corner, you’re sure to find them.

Dynablaster, really? I suppose it’s always possible the IRA used the game as a recruitment and training tool, but then I’ve heard that roller-skates and bombs don’t make the best bedfellows.

 

 

 

 

 

 

 

 

 

 

 

 

CU Amiga issue 18 (August 1991)

Walt Disney’s Herbie the Love Bug is another license that never made it to the small (bedroom) screen. Starring in his first motion picture (remember that phrase?!) way back in 1968, you wouldn’t expect the anthropomorphic VW Beetle to resonate that strongly with ’90s kids, but then he did make a comeback in 1997 and again in 2005 (along with a tie-in GBA game), so who knows?

 

CU Amiga issue 25 (March 1992)

Oooh, you big fibberoozers you, Psygnosis. That never happened did it now? Naughty Psygy!

All lies and no truth make Psygnosis a long-nosed developer. All lies and no truth make Psygnosis a long-nosed developer. All lies and no truth make Psygnosis a long-nosed developer. All lies and no truth make Psygnosis a long-nosed developer. All lies and no truth make Psygnosis a long-nosed developer. All lies and no truth make Psygnosis a long-nosed developer. All lies and no truth make Psygnosis a long-nosed developer. All lies and no truth make Psygnosis a long-nosed developer. All lies and no truth make Psygnosis a long-nosed developer. All lies and no truth make Psygnosis a long-nosed developer.

 

CU Amiga issue 16 (June 1991)

Sega decided that it wasn’t in their best interests to dilute the value of the Mega Drive by letting their most lucrative cash cow, Sonic the Hedgehog, play with other computers or consoles, so pulled the plug on their tentative arrangement with US Gold at the 11th hour.

All these years later there’s still no Amiga version of Sonic, despite the spiky blue-rinse urchin breaking the cardinal rule of straying over to Nintendo’s light side.

 
CU Amiga issue 39 (May 1993)

If by ‘hit the Amiga’ they mean ‘here’s some more vapourware that’ll never see the light of day’, then this headline is totally accurate… well all except for Terminator II – The Arcade Game, which did make an appearance on the Amiga in 1993 and was based on the Midway coin-op of the same name. It’s an Operation Wolf style first person target-em-up developed by Probe.

Well all good things have to come to an end, and award-winning Amiga magazine issues are sadly no exception. Join me again next month for another feature-packed bonanza of Amiga trivia and waffle.

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