4 thoughts on “Episode 39 – Gods

  • April 11, 2016 at 1:07 pm
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    You surprised me with this one – I didn't expect you to get such a kick out of it, and you were much more forgiving than I was.

    This show in particular seems like a great one to introduce new people to the podcast because it was even more info packed than usual and your enthusiasm is palpable.

    The 'first commercial soundtrack release' claim is backed up by Mike Montgomery himself in a YouTube interview. I think it might be the one he did for Ravi Abbott, but don't quote me.

    You raise a good point re: testing the adaptive difficulty. In one review written at the time, the critic said he couldn't spot the difference and was quite sceptical, whereas all the others I read just commented that it existed (based on the brief from the devs it seems) and it was a clever addition.

  • April 12, 2016 at 3:09 am
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    There is a modern pc fan remake which has some extra stuff, including a level editor, I'm sure Aaron will dig it:
    http://jotd.pagesperso-orange.fr/gods/

    Also, Bomb the Bass is the pseudonym for Tim Simenon, who fellow Depeche Mode fans would know as the producer of the band's 1997 album "Ultra".

    He did do the "Megablast" music used in "Xenon 2" (which was a remix of John Carpenter's theme for "Assault on Precinct 13").

  • April 29, 2016 at 2:09 pm
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    I think Bomb the Bass is one of my fav intros. Together with Bitmap Brothers Into the Wonderful. Well there are loads from BB

  • April 29, 2016 at 2:18 pm
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    Its true what you guys say – the AI is very refined. The enemies definitely respond to your actions. If you do good you will get harder enemies – if you struggle you will get less hardship. I remember very well when they presented the game- it was a big deal.

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