7 thoughts on “Episode 31 – Moonstone: A Hard Day’s Knight

  • February 17, 2016 at 3:57 am
    Permalink

    Great episode on a suuperb game. Shocked it was not released in the U.S..

    "Death Sword" is actually just the U.S. title for "Barbarian". They changed the title, and also (sadly) changed the original cover, which had featured British topless model Maria Whittaker, for some generic sword guy.

    The 1990 adventure game "Elvira" had some pretty gory death scenes, although those were just stills. Then there was the arcade/NES game "Chiller".

    Hope you one day try "First Samurai" and "Centurian: Defender of Rome".

  • February 17, 2016 at 7:31 am
    Permalink

    I'd forgotten about Elvira–you're right, those were pretty gory. Thanks for the info and the game suggestions!

  • February 23, 2016 at 6:35 am
    Permalink

    Awesome podcast guys, especially loved the Moonstone section – and the (almost!) namecheck for my Moonstone Tavern website.

    For the latest Moonstone news, including tentative gossip about a long-awaited remake, check out our Facebook page – https://www.facebook.com/moonstone.official/

    All the best from Wales and best of luck for the podcast in the future, Rob

  • February 23, 2016 at 6:36 am
    Permalink

    Btw I posted a link to your podcast on the Moonstone FB page – hope it gets you some more listens 🙂

  • February 23, 2016 at 6:36 am
    Permalink

    Btw I posted a link to your podcast on the Moonstone FB page – hope it gets you some more listens 🙂

  • February 24, 2016 at 10:09 am
    Permalink

    Thanks Rob! Sorry we couldn't remember the "acutal" name of your site! Thanks for keeping that page up though–tons of great info!

  • March 2, 2016 at 6:13 pm
    Permalink

    Never played this game, will have to check it out. I did, and still do, have Dark Castle so i know exactly the game you're talking about. It was amazing that there was this board game with a huge castle in the center that you turned to face you and hit the keypad on to have it select randomly what encounter you might hit. Also those plastic ruins you placed on the map gave a feel to the game as you moved your character around. I have to see if it still works.

Leave a Reply